In fact, there are some seriously inventive uses of the mechanics on show. It’s a lovely feature, one that is used really well throughout. Line can transform into a number of different origami creations, each with their own abilities. You even get to scrunch up into a ball of paper in order to roll down pipes to get to other areas. A Tale of Paper ‘s platforming is based on the concept of origami. For example, a small frog will give you a much bigger jump or a little bird will provide you with a double jump equivalent. Yes, with a touch of each button you gain different shapes to turn into. You see, you can at points – as well as take in the normal platform tropes of pulling switches, jumping and solving mini puzzles – change shape. Occasionally, the ward will encounter and avoid enemies. The inventive part of the game is found within the origami sections. The walkthrough consists of small territories with interactive objects on the way and dangers. At one point I had to restart, rolling back to a checkpoint because I couldn’t find where my character had gone. A Tale of Paper: Refolded is a puzzle-platformer that tells the story of Line, a magical character made of paper who can use origami to change its shape. This is good, but the camera sometimes has its own mind and struggles to catch up with where you are going, especially when you are moving up and down through a level. Gameplay wise, A Tale of Paper: Refolded feels and acts like a normal platformer where we move across the world, from left to right, but you can also move 360 degrees around the place as well opening things up.
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